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Events

Painting Competition

Flames of War Regional Qualifier Tournament

War Machine Steamroller Tournament

Friday Afternoon Events, 1pm-5pm

Friday Evening Events, 6pm-10pm

Saturday Morning Events, 9am-1pm

Saturday Afternoon Events, 2pm-6pm

Saturday Evening Events, 7pm-11pm

Painting Competition

NJCON will feature a miniature painting competition.

Categories are:

  1. best individual figure/model
  2. best unit of figures
  3. best diorama up to 12"x12"

No genre limits, therefore historicals, sci-fi and fantasy all together. No entry should take up more than 12"x12".

Entries should be received by noon on Saturday. Judging results should be Saturday evening around 6pm. Prizes will be awarded for each category by popular vote.

Friday Afternoon Events, 1pm-5pm

FA-1: Eckmuhl 1809
Description: The Iron Marshall Davout has his hands full when he finds himself tangled with a superior Austrian force under the the command of the highly capable Archduke Charles. Will the arrival of Marshall Lannes forces tip the scales back in the French's favor or will they be too late?
GM(s): Thomas Uhl
Club or Sponsor: Maplewood Hobby Gamers (MAPHOGS)
No. of Players: 6-7

Friday Evening Events, 6pm-10pm

FE-5: CANCELLED Heroclix - 3d Super Hero Combat
Description: Control the Heroes and Villains of the Marvel/DC Universes! Spider-Man vs. Hobgoblin, Wolverine vs. Magneto, The Avengers vs. The Masters of Evil, Batman vs. The Joker, Superman vs. Doomsday, Justice League vs. Injustice League. Bring a 300-point Unrestricted team.
GM(s): Thom Colgan
No. of Players: 8

FE-3: Damn the Torpedoes! The Union Navy Attacks the Confederate Fleet in Mobile Bay, August 5, 1864
Description: Re-fight the epic confrontation when Farragut's Union fleet tries to get through the narrow slot overlooked by Fort Morgan?s 42 big guns, across the ready-to-detonate minefield, and succeed against the Mobile Bay Defense Fleet led by the huge CSS Tennessee. Can Admiral Farragut take control of this major gulf port and stop its blockade running or will the Rebs under Admiral Buchanan destroy or repel the attackers? This model of the Bay is in true 1/1200 scale, and all the ships historically available are in play, as are the tides, shoals, weather conditions, and personalities.
GM(s): Doug Lipton & Joe Seliga
Club or Sponsor: NJ Miniatures Society
No. of Players: 6-10

FE-4: Battle of the Weser River
Description: Seven years after the loss of Varus' Roman army at Teutoberg Wald, Rome wanted revenge and to restore its honor and so dispatched a Roman army under the command of Claudius Drusus Germanicus in order to destroy Arminus and his German army, they met near the River Weser. Historically the Romans claim victory, but both sides suffered severe losses, and after this battle, Rome never again made a serious effort to conquer Germania beyond the Rhine. Can you re-write history, can Arminus pull out another victory or will Rome get their revenge again? Ancients: 15mm, "Armati II" rule set (modified for this scenario).
GM(s): Ian Lipner and Chris Cosentino
Club or Sponsor: Long Island Wargamers Association (LIWA)
No. of Players: 6

FE-2: The Bridge at Trois Ponts - 20 December 1944
Description: The Ardennes Offensive is in its fourth day with the 9th SS preparing to cross the the Salm at a bridge near Trois Ponts. Elements of the 82nd AB and 7th AR Divisions must stop the crossing. Squads of Paratroopers backed by a few available Shermans verse elite SS troops and their Tigers. Your destiny awaits....
GM(s): LTC Mark Zaslavsky
Club or Sponsor: Miniature Gamers NJ
No. of Players: 8

FE-6: Aggressive Negotiations Afloat
Description: Ride to the sound of gunfire on board the massive riverboat Keystone. The City/State of New Orleans declared independence at the end of the ACW but now realizes for their economic stability that they need to be allied with a major power. It's now 1871 and England, French/Mexico, Russia, the USA, and the League of Independent States have all agreed to send their top negotiators to meet on board the Keystone. At stake is the ownership of the independent City/State of New Orleans. Are you aggressive enough to win? If you've not seen the riverboat Keystone in action, you're in for a real treat!!
GM(s): Patrick Hreachmack & Norm Lunde
No. of Players: 12

FE-7: Battletech Grinder
Description: Leap into action with the Grinder! The Grinder is a fast paced game of armored combat in the 31st century. Battle it out in an every 'Mech for itself brawl!
No experience required. Rules taught. All materials provided.
GM(s): Brian Compter
Club or Sponsor: http://www.ScrapYardArmory.com
No. of Players: 12

FE-30: Last Friday Night on Earth
Description: Last Night on Earth board game with the Growing Hunger expansion. Come play one of the cast of survivors or the zombie antagonists in this very fun game. A quick to learn game for convention attendees coming in from a long Friday afternoon at the office. Up to 6 players, rules will be taught.
GM(s): Mike Lorenzo
No. of Players: 2-6

FE-40: Stalingrad
Description: Tanks and Infantry fight building to building, with a lot of Snipers to make it even more interesting. Street fights between T34's and Stug's. See just why the Germans feared the T34.
GM(s): Lee Sowers and John Sorge
No. of Players: 2-4

FE-42: Clash of Chariots
Description: Come join us as the armies of Egypt and Assyria clash on the sands of the near east, around 1000BC, in this classic duel, using the newly released army list for Field of Glory rules. 28mm scale.
GM(s): Lou Cardinale and Mike Burke
Club or Sponsor: Maplewood Hobbies
No. of Players: 6

Saturday Morning Events, 9am-1pm

SM-8: Impossible Mission: Air Battle over Belgium
Description: It is 0920 hours on 12 May 1940. The Luftwaffe's Bf109Es battle British Hurricanes for the approaches to the Vroenhoven and Veldwezelt Bridges near Maastricht, Belgium. Rules: Check Your Six!
GM(s): Richard M.J. Jarosz
Club or Sponsor: Path to Glory gaming Club
No. of Players: 4 - 6

SM-10: Warmachine Steamroller Tournament
24-player tournament. Go here for a complete description of the Warmachine Steamroller Tournament

SM-11: Flames of War Regional Qualifier Tournament
Go here for a complete description of the Flames of War Tournament

SM-12: Left 4 Dead: The beginning
Description: Did you ever wonder what happened in that first week of the infection? Join others in battling the undead and special monsters to uncover the source of the RAGE virus! Guest appearances by Zombie movies greatest heroes and villains, all gamers welcome, will supply all gamer needs.
GM(s): James and Jarrett Rios
No. of Players: 4

SM-13: Savo Island
Description: A night surface battle in the Solomons, based on the historical action of August 8-9, 1942. This will be triple-blind game using off-table map movement until the forces make contact. Rules: General Quarters 3 Scale: 1:6000 ships, 1cm=200yds
GM(s): Norm Lunde, Patrick Hreachmack
No. of Players: 3-18

SM-14: Battletech Grinder
Description: Leap into action with the Grinder! The Grinder is a fast paced game of armored combat in the 31st century. Battle it out in an every 'Mech for itself brawl! No experience required. Rules taught. All materials provided.
GM(s): Brian Compter
Club or Sponsor: www.ScrapYardArmory.com
No. of Players: 12

SM-15: Battle of Courna - January 16, 1809
Description: Moore's escape to the sea, and Soult catching him at Courna. The Batte was a fight for survival. Dave Waxtel will put on one of his classic games, lots of fun.
GM(s): David Waxtel
Club or Sponsor: Maplewood Hobby
No. of Players: 8

SM-34: Snappy Nappy 1809
Description: Command a Corp as a Marshal in this operational game loosely based on the northern Italy campaign that culminated in the Battle of Raab.
GM(s): Russ Lockwood and Dan Burkley
No. of Players: Up to 16

SM-33: 20th-23rd November 1943 Operation Galvanic: Bloody Tarawa
Description: All day long, 54mm! The battle of Tarawa was a pivotal event in the Pacific Theater at the end of 1943. Betio Island of the Tarawa Atoll had been transformed into the most heavily fortified base, yard-for-yard, of any in the Pacific. Will the 2nd Marine Division be able to secure the beaches and mop up the Island? Or will the Japanese push the Leathernecks back into the Sea? You decide! Modified Recon & Rushes.
GM(s): Mike Fatovic
No. of Players: 8

SM-35: Ambush! IRAQ 1 - Fallujah
Description: Starts at 10am. A US Infantry patrol in Fallujah. Need I say more? Two sessions, each session will only take 1 to 2 hours. Rules V 4 Victory.
GM(s): Lee Sowers and John Sorge
No. of Players: 2-4

SM-36: Ambush! IRAQ 2 - Fallujah
Description: Starts at 12 noon. A US Infantry patrol in Fallujah. Need I say more? Two sessions, each session will only take 1 to 2 hours. Rules V 4 Victory.
GM(s): Lee Sowers and John Sorge
No. of Players: 2-4

Saturday Afternoon Events, 2pm-6pm

SA-23: CANCELLED Heroclix - 3d Superhero Combat
Description: Control the Heroes and Villains of the Marvel Universe! Spider-Man vs. Hobgoblin, Wolverine vs. Magneto, The Avengers vs. The Masters of Evil, Batman vs. The Joker, Superman vs. Doomsday, Justice League vs. Injustice League. Bring a 500-point Unrestricted team.
GM(s): Thom Colgan
No. of Players: 8

SA-16: The Battle of Skull Island
Description: Your country has commanded you to capture a newly discovered island which may have worlds largest reserve of oil. Unfortunately other nations have found out about the island and sending their navies to capture the island. Your orders are clear capture the island or die trying. Each player will control a early 1930's heavy cruiser. Your ship will have a powerful armament of cannons and torpedoes but have a limited ability to withstand damage. This scenario is designed to teach new players SeeKrieg 5 naval rules. No naval experience necessary.
GM(s): John Knuth and Chris Pinto
Club or Sponsor: New Jersey Naval Gaming Society
No. of Players: 10

SA-17: Death at the Crossroads
Description: The American infantry is tasked with capturing the crossroads and has gotten tank support to do it. The Germans are determined to hold up the American advance, or make them pay a high price for the ground they gain. A Disposable Heroes/ Coffin for Seven Brothers scenario for 4 to 6 players. Beginners welcome, children must be escorted by an adult.
GM(s): Bill Bartlett and Karen Jarosz
Club or Sponsor: Path to Glory gaming Club
No. of Players: 4 to 6

SA-18: Battle of Gettysburg
Description: It is July2, 1863, the Union and Confederates have been engaged since yesterday, in and around a town called Gettysburg. Robert E. Lee has decided to launch Gen. Longstreet's I Corp, as well as Gen. Ewell's II Corp against the Union positions along Cemetary Ridge, Culp's Hill, Devil's Den and Little Round Top. Come join us in our recreation of the 2nd day of the Battle of Gettysburg, using FIRE & FURY rules.
GM(s): Lou Cardinale
Club or Sponsor: NJMS
No. of Players: 8 TO 10

SA-19: First Crusade-Battle of Antioch
Description: The Frankish army just stormed Antioch after a year of seige and punishing losses. The Muslim general Kerbogha has united a powerful army and is trying to annihilate what remains of the Franks now trapped in the empty prize of a ruined city. With the citadel still in Muslim hands, desperate fighting raged both in and outside of the city. Armed with the miraculous finding of the "holy lance" the Franks surge forth in last chance grasp for victory or death!!
GM(s): Troy Turner and Bill Miller
No. of Players: 8

SA-21: We Are Teaching Them How To Retreat
Description: The tranquility of winter has disappeared with the roar of artillery, rattling of tanks and roar of the MG42. German forces are smashing through the Ardennes, "teaching Americans how to retreat." Will the remnants of these battered units, r> einforced by battle hardened veterans be able to stop the onslaught. Troops skirmish their way to victory, defeat and into history.
GM(s): LTC Mark Zaslavsky
Club or Sponsor: Miniature Gamers NJ
No. of Players: 8

SA-20: The Naval Battle of Memphis, June 6, 1862
Description: Undoubtedly the closest thing to a fleet size demolition derby to come out of the ACW, seven Federal vessels under joint command of Captain Charles Davis and Col. Charles Ellet, Jr., were met by eight vessels of the Confederate River Defense Fleet under Captain James Montgomery. The action took place in front of record crowds lining the riverbanks of Memphis. If you enjoy taking part in an actual & historical floating demolition derby, please join us and see if you can do better than history!
GM(s): Patrick Hreachmack & Norm Lunde
No. of Players: 12

SA-22: Sailin' fer the Queen's Booty!
Description: Got booty? No? The Queen of Wannahockaloogie sure does! Word has it in the taverns, is the Queen’s got a lil extra booty laying around, gold that is and she's really bored. So, ter stir things up o’ bit she’s havin’ a race round her island by ship! So all ye scurvy pirates and sailors alike, gather up yer motley crews and get ready ter sail! But beware? it ain’t goin’ ter be an easy sail around. things.happen. Sharks, fog, cannibals, mermaids, seagulls and..well ye get me drift. Ye can forge alliances with others, but remember one simple word? PIRATE.
GM(s): Michelle & Frank Preziosa
No. of Players: 8 to 12

SA-24: CANCELLED The March to Malmo
Description: A possible, though not probable GNW scenario. The Danes, with Saxon allies are covering the movement of their siege train to Malmo. The Swedes will intercept and attempt to take or destroy the train.
GM(s): Tim Ruffner, Tim Logue
Club or Sponsor: New Jersey Miniatures Society
No. of Players: 8-10

SA-25: The Guns of January
Description: In late 1943, Marshal Zhukov, coordinating Vatutin and Konev's fronts, ordered Konev to call off his offensive on Krivoi Rog, and prepare a new attack, striking west instead of south, with the aim of breaking through the front of the German 8th Army, seizing Kirovograd, and striking further west to link up with a drive of Vatutin?s coming to the east, trapping parts of two German armies between them. The Soviets aimed their main blow at the juncture of General Wohler’s 8th Army’s LII Korps and XXXXVII Panzerkorps. The 2nd Fallschirmjager Division, with only six battalions of infantry and one of artillery, was holding the northern end of LII Korps front line. Fortunately for the Fallschirmjagers, most of the blow of 7th Guards Army was aimed at its neighbor to the north, the 376th Infantry. Unfortunately, even a portion of the Soviet thrust was far larger than the Germans would have liked?
GM(s): Jake Strangeway, Marc Raiff
No. of Players: 8

SA-26: Barbarians at the Gates
Description: Arthur defends a Saxon Shore fort against the Angles, Saxon and Jutes. Arthur is returning to his base, a Saxon Shore Fort. Low and behold it is under attack and he must rush to the rescue. See a full Saxon Shore fort with gates, towers, walls et al. Rules: Hack in the Dark Warfare in the Dark Ages. Scale: 28 mm
GM(s): Philip Viverito
Club or Sponsor: LMW Works
No. of Players: 6 to 8

SA-32: Left 4 Dead: The beginning round 2
Description: Did you ever wonder what happened in that first week of the infection? Join others in battling the undead and special monsters to uncover the source of the RAGE virus! Guest appearances by Zombie movies greatest heroes and villains, all gamers welcome, will supply all gamer needs. In the underground!
GM(s): James and Jarrett Rios
No. of Players: 4

SA-37: Ambush! IRAQ 3 - Green Zone
Description: Starts at 2pm. A funny thing happened on the way to the Green Zone. Private security contractors need to get a VIP into the Green Zone. Al Queda has other ideas. Each session will only take 1 to 2 hours. Rules V 4 Victory.
GM(s): Lee Sowers and John Sorge
No. of Players: 2-4

Saturday Evening Events, 7pm-11pm

SE-29: CANCELLED Heroclix - 3d SuperHero Combat
Description: Control the Heroes and Villains of the Marvel/DC Universes! Spider-Man vs. Hobgoblin, Wolverine vs. Magneto, The Avengers vs. The Masters of Evil, Batman vs. The Joker, Superman vs. Doomsday, Justice League vs. Injustice League. Bring a 1000-point Unrestricted team.
GM(s): Thom Colgan
No. of Players: 8

SE-31: Zombie Outbreak Level 3
Description: Zombies walk among the living and chaos rules the streets. Play a group of survivors in a city surrounded by zombies and try to stay alive in this 28mm skirmish game. Multiple sides with competing agendas makes this a fun game with many possible outcomes. Extra walk up players are welcome to try their hand at playing the zombies. Rules are modified Starship Troopers and will be taught.
GM(s): Mike Lorenzo
No. of Players: 8

SE-43: Fontenoy (7 Years War)
Description: May 11th, 1745. A milestone in the history of warfare, Fontenoy was Marshall de Saxe's Defensive masterpiece. The French Army vs. Anglo-Dutch-Hanoverian "Pragmatic Army" During the War of Austrian Succession. Rules: Might & Reason. Rules will be taught.
GM(s): Tom Breza and MAPHOGS
No. of Players: 2-4

SE-38: Twilight of the Clans: The Great Refusal (Battletech)
Description: The brave warriors of Task Force Serpent secretly made the thousand-light-year journey to the Smoke Jaguar home world of Huntress to eliminate the last of the Clan's holdings. What they find there will test the limits of their skills, their endurance and their loyalty. Come and relive a pinnacle moment in Battletech history as the combined forces of the Inner Sphere, under the banner of the Star League, seek to end the threat of the Clan invasion once and for all. All materials provided. Some experience recommended.
GM(s): Brian Compter
Club or Sponsor: http://www.ScrapYardArmory.com
No. of Players: 12

SE-39: Amber Zone: Crystals from Dinom (StarGrunt II, 15mm)
Description: To make a political statement after a recent worker's uprising, the Revolutionary Council on the planet Dinom has shut down production of Zuchai crystals, a critical element of interstellar jump engines. Quadric Industries, the major broker for these crystals, has despatched a mercenary platoon to extract the goods. Based on the Traveller Sci-Fi RPG.
GM(s): Keith Frye, Megan Haithcock
Club or Sponsor: TravellerCon USA
No. of Players: 6

SE-41: Happy Little Rearguard
Description: This is a skirmish Napoleonic wargame It is 1813, The weather is terrible, you can only see to the edge of the tree line area or less. It is foggy and cold. The biting wind changes the fog to snow flurries periodically. Due to Marshall Nay's concern for his rear, your detachment has been placed behind the main rear Guard to provide a warning.
GM(s): Frank Preziosa
Club or Sponsor: HOOTERS
No. of Players: 8